Final Fantasy XVI' never breaks immersion with its seamless cutscene-to-action gameplay - Los Angeles Times

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The mood in 'Final Fantasy XVI' is far more serious than its predecessor.
The mood in 'Final Fantasy XVI' is far more serious than its predecessor.
Final Fantasy XVI' never breaks immersion with its seamless  cutscene-to-action gameplay - Los Angeles Times
FF16 is not open world because it would take 15 years to develop. FF16 is action based so as to appeal to a wider, younger demographic (Famitsu details) : r/FFXVI
Final Fantasy XVI' never breaks immersion with its seamless  cutscene-to-action gameplay - Los Angeles Times
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Final Fantasy XVI' never breaks immersion with its seamless  cutscene-to-action gameplay - Los Angeles Times
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Final Fantasy XVI' never breaks immersion with its seamless  cutscene-to-action gameplay - Los Angeles Times
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Final Fantasy XVI' never breaks immersion with its seamless  cutscene-to-action gameplay - Los Angeles Times
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Final Fantasy XVI' never breaks immersion with its seamless  cutscene-to-action gameplay - Los Angeles Times
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Final Fantasy XVI' never breaks immersion with its seamless  cutscene-to-action gameplay - Los Angeles Times
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Final Fantasy XVI' never breaks immersion with its seamless  cutscene-to-action gameplay - Los Angeles Times
Final Fantasy XVI' never breaks immersion with its seamless cutscene-to-action gameplay - Los Angeles Times
Final Fantasy XVI' never breaks immersion with its seamless  cutscene-to-action gameplay - Los Angeles Times
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