Use case: Othello board game / Alpha-zero - Sentis - Unity Discussions
Por um escritor misterioso
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Thought I’d just post another use case I made a while ago. This one uses a trained model of Othello from this simplified implementation of Alpha Zero made by some guys from Stanford. Apparently you can change the rules to train other 2-person board games. I think their implementation may be a bit buggy. But seems to work OK. Background: Alpha Zero is Deep Mind’s (now owned by Google) board game AI. Which superseded Alpha Go and was later superseded by Mu Zero, which you don’t have to program
Othello by odAyzaod
Othello Resources - HKOA
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Best Othello by Mega House (Japan Import) : Toys & Games
How to write an Othello AI with Alpha-Beta search, by Jacky Choi Kin Lung
GitHub - zuramai/othello: HTML5 Canvas Othello Game
When Alpha Zero is making seemingly bizarre moves in chess is it actually predicting what its opponent will do (calculating possibilities), or is it setting up its own attack/defense based on positional
The Kentucky Kernel, January 18, 1990
Othello - free official version for mobile
3D Othello (Board Game) - HobbySearch Toy Store
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