Dragon Quest XI Designer Explains Why The Game Isn't Fully Open World And His Preference for Silent Protagonists

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Dragon Quest XI Designer Yuji Horii explained why the game is not a full-fledged open world and his preference for silent protagonists.
Dragon Quest XI Designer Explains Why The Game Isn't Fully Open World And  His Preference for Silent Protagonists
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Dragon Quest XI Designer Explains Why The Game Isn't Fully Open World And  His Preference for Silent Protagonists
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Dragon Quest XI Designer Explains Why The Game Isn't Fully Open World And  His Preference for Silent Protagonists
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Dragon Quest XI Designer Explains Why The Game Isn't Fully Open World And  His Preference for Silent Protagonists
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Dragon Quest XI Designer Explains Why The Game Isn't Fully Open World And  His Preference for Silent Protagonists
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Dragon Quest XI Designer Explains Why The Game Isn't Fully Open World And  His Preference for Silent Protagonists
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Dragon Quest XI Designer Explains Why The Game Isn't Fully Open World And  His Preference for Silent Protagonists
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Dragon Quest XI Designer Explains Why The Game Isn't Fully Open World And  His Preference for Silent Protagonists
Dragon Quest XI Designer Explains Why The Game Isn't Fully Open World And His Preference for Silent Protagonists
Dragon Quest XI Designer Explains Why The Game Isn't Fully Open World And  His Preference for Silent Protagonists
Do silent protagonists still have a place in modern video games? - Obilisk
Dragon Quest XI Designer Explains Why The Game Isn't Fully Open World And  His Preference for Silent Protagonists
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Dragon Quest XI Designer Explains Why The Game Isn't Fully Open World And  His Preference for Silent Protagonists
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