Game design in the classroom: 8 steps to get started - Ditch That

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This post is written by Jon Spike. Jon is a Coordinator of Instructional Technology and Integration at UW-Whitewater, collaborating with preservice
Game design in the classroom: 8 steps to get started - Ditch That
Game design in the classroom: 8 steps to get started - Ditch That
Game design in the classroom: 8 steps to get started - Ditch That
Game design in the classroom: 8 steps to get started - Ditch That
Game design in the classroom: 8 steps to get started - Ditch That
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Game design in the classroom: 8 steps to get started - Ditch That
Game design in the classroom: 8 steps to get started - Ditch That
Game design in the classroom: 8 steps to get started - Ditch That
Game design in the classroom: 8 steps to get started - Ditch That
Game design in the classroom: 8 steps to get started - Ditch That
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Game design in the classroom: 8 steps to get started - Ditch That
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Game design in the classroom: 8 steps to get started - Ditch That
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Game design in the classroom: 8 steps to get started - Ditch That
Game design in the classroom: 8 steps to get started - Ditch That
Game design in the classroom: 8 steps to get started - Ditch That
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Game design in the classroom: 8 steps to get started - Ditch That
Game design in the classroom: 8 steps to get started - Ditch That
Game design in the classroom: 8 steps to get started - Ditch That
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Game design in the classroom: 8 steps to get started - Ditch That
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Game design in the classroom: 8 steps to get started - Ditch That
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