Hide part of a sprite that is under another sprite(or part of UI under gameobject). Help with shaders - Questions & Answers - Unity Discussions

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Hello everyone. I want to make one game object to become partially invisible when its under another game object. I use Unity 5.2. For example. I have two sprites: car A and car B. When car B is over car A, both of them must become transparent in the parts they intersect. Here is what I want: I googled and found some similiar questions. But, unfortunately, most of them are outdated. The only one working almost fine is here: Sprite masking - Unity Answers BUT! When I try to use this shader(s
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